Survivor bots may roam then reside in these nav areas before/during a panic event, giving it up when they think its unsafe (E.g. Indicates to Survivor Bots a strong defensive area for a panic event, usually next to supplies/weapons. ![]() If the play area has a way for Survivors to escape ahead, or the playing field constantly changes (like Gauntlet events), then this should not be used. Should be applied to large regions of nav areas in the map capable of containing many Infected spawn-friendly areas within it, and a BATTLESTATIONarea. Once a panic event starts, ALL infected bots spawns only at areas designated by BATTLEFIELDattributes, meaning infected spawning halts if Survivors manage to step out the regions. All infected spawning, except Versus modes, will halt so long Survivors stay in it. ![]() Colors of multiple Spawn Attributes do not mix, and one will always override the other.ĭesignated regions where a planned crescendo event will play out. These attributes are visualised only with the z_debug 1command, where the unique color of an attribute fills the insides of the highlighted navigation areas.
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